Further tormented by the demon, she locked herself in the bathroom and ripped off her jaw, subsequently dying from blood loss while her parents desperately bang on the door the demon unlocked it after her death.įormer resident Dolores' mental illness (metaphorical "inner house" in the left) ultimately causes her spouse George to die (depiction in the right). Lucy's horrified parents took her to therapy however, the treatment, which involved administration of medicine via syringes, only served to worsen Lucy's mental state. One day, under the demon's direction, Lucy murdered her pet bird Peaco by biting his head off. Over time, due to the demon's influence, Lucy's behavior became increasingly abnormal. One of the person is Lucy, a little girl who was befriended by a demon that communicated with her via television and radio. In the process, he navigates through experiences centering around the people who once lived there. Paranormal events begin occurring throughout the house, and Dwayne begins searching the house for a way out. He tries opening the front door but it is locked. After exiting it, his neighbor Rose calls, saying she has not seen him out of his house in three weeks. Moments later, Dwayne wakes up in an bloody, empty room. In the 1980s at a suburban home, a man named Dwayne Anderson shoots and kills his wife and two children before committing suicide. The fourth chapter of the game is divided into seven subchapters in each subchapter, players must find VHS tapes scattered through the house, each labeled differently: Pride, Negligence, Indifference, Prison, Addiction, Greed and Affliction. As a result, the player must explore the house very carefully to uncover the truth. There are various other items the player can find and use, like a camera or a sledgehammer.ĭwayne has a very limited inventory and can store only five of these items at a time, and hold two more in his hands. Lighters allow the player to move through dark areas without a light, taking pills can recover sanity, light bulbs can be used to repair broken lights, and candles are a light source that ghosts cannot manipulate. Players can use lighters, pills, light bulbs, and candles to help them avoid these threats. The lower Dwayne's sanity, the more severe each paranormal event becomes, up to the point that a ghost or demon will appear and attack the player. Being caught by these ghosts and demons means instant death, so players must carefully maneuver through the house to avoid them. Lastly, Dwayne must avoid being caught by the various ghosts and demons that inhabit the home. Witnessing these events will cause Dwayne's sanity to fall. Examples include light bulbs breaking, doors slamming or opening, and electronic devices malfunctioning. Secondly, ghosts will create paranormal events by manipulating the house as the player explores. ![]() Sanity, like similar systems in games such as Amnesia: The Dark Descent, is decreased if Dwayne stays in the dark for too long. First, they will have avoid dark areas to manage their sanity. The player must face several hazards while exploring. ![]() However, in order to fully explore the map, players will need to find keys to unlock each door first. The house is designed as a semi-open world, with large sections freely explorable to the player at all times and multiple pathways to reach each area. The objective of the game is to find a way out of the house and learn about the cause of all the paranormal activity. Dwayne is trapped inside the house and is tormented by supernatural entities. The player controls Dwayne Anderson, an inhabitant of the home who committed suicide after killing his wife and children. The game takes place in a large suburban home in the 1980s and utilizes a first-person-perspective. Visage has a similar setting and gameplay as its spiritual predecessor P.T. These events, as well as staying in the dark for long periods of time, will cause the player to lose their sanity, resulting in much more severe paranormal experiences. ![]() At times, lights may turn off or doors may slam shut, signaling paranormal activity.
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